![]() ![]() The last game I played with my North Carolina I was less than 10km away and hit an Amagi with 6 AP shells only to see that Warships programming reports no damage. But why would they admit to fault? Blaming it on RNG avoids their pride getting scratched, right?Īfter 10000 (TEN Thousand) plus battles, more than 60 ships I had hoped that I would be able to hit a target with consistency and do damage, but it is not meant to be while playing warships. The problem is that some people blame it on RNG and don't realize they're usually the ones who don't really know how to play the game. You need to know which part of the enemy ship you want your shells to land on, and you have more control over that than you think.Įnemy is maneuvering? Learn it's turn radius and rudder shift so you can predict where your shells have to land so you can get a hit anyway.ĭispersion will make you miss some of your shots, no naval warfare game will ever have high accuracy because ships never had high accuracy with their guns, it'd just break the immersion. When your shell hits, they're not doing damage? Pick the right ammo, don't fire AP at angled targets unless you can overmatch them, don't fire HE at the belt of heavily armored ships. ![]() You'll be at risk, but you'll be rewarded with higher hit ratios as well. Meh, back to don’t care.Missing too many shots? Just engage closer. Divorcing winrate from advancing speed might not be a good thing. ![]() Increasing the rewards due to faster cycle times might mean those who fight aggressively and quickly will advance faster. But you are right that it isn’t always clear how it changes actions overall. I disagree that changes to rewards don’t influence player actions in battle. Better not to encourage any particular gameplay style, (designing particular ships to have a certain playstyle is fine) but ensure that any playstyle, executed skilfully, yields success. If you increase aggressiveness, without a matching skill increase, (which the only thing WG can do about that is "dumb the game down", to abstract greater overall player skill) all you're doing is feeding patient players with more frags.Īnd we know from past experience, that regardless of what WG does, people will play how they play. Myself, I can't see how any changes would get me to do something that I think is a bad idea, and try to avoid doing, without it becoming a completely different game. ![]()
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